Ashely R Hughes

3D Artist

Ashely R Hughes 
3D Game Artist

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Trash Heap 

Trash Heap, Top Down Shooter, is a ten week project created with a team of four using the Unity 3D engine. I was the character and asset modeler and texture artist; as well as particel effect artist.

Characters & Assets

Three enemy Bots created for the Top Down Shooter. All created using 3DS Max and Photoshop and completed in 11 hours.
The Boss Bot that resides at the end of the level. Created using 3DS Max and Photoshop and completed in four hours
The Destroyer Bot, controlled by the player. Created using 3DS Max and Photoshop and completed in five hours.

Weapons created for the use of the player. Created using 3DS Max and Photshop and completed in three hours.